Adam Frank

Adam Frank is a contributor to the NPR blog 13.7: Cosmos & Culture. A professor at the University of Rochester, Frank is a theoretical/computational astrophysicist and currently heads a research group developing supercomputer code to study the formation and death of stars. Frank's research has also explored the evolution of newly born planets and the structure of clouds in the interstellar medium. Recently, he has begun work in the fields of astrobiology and network theory/data science. Frank also holds a joint appointment at the Laboratory for Laser Energetics, a Department of Energy fusion lab.

Frank is the author of two books: The Constant Fire, Beyond the Science vs. Religion Debate (University of California Press, 2010), which was one of SEED magazine's "Best Picks of The Year," and About Time, Cosmology and Culture at the Twilight of the Big Bang (Free Press, 2011). He has contributed to The New York Times and magazines such as Discover, Scientific American and Tricycle.

Frank's work has also appeared in The Best American Science and Nature Writing 2009. In 1999 he was awarded an American Astronomical Society prize for his science writing.

In the Spring of 2009, the H1N1/09 virus — dubbed "swine flu" — made the jump from pigs to people and began claiming its first victims.

Fearing the beginning of a global swine flu pandemic, terrified health officials began planning for the worst. Shutting down the world's major airports became the nuclear option of their arsenal — the last hope for halting the virus from reaching unstoppable thresholds of contagion.

Every day, we are inching closer to some kind of artificial intelligence.

At this point, it isn't so important whether we're talking about truly self-conscious machines or not. Advances in big data, machine learning and robotics are all poised to give us a world in which computers are effectively intelligent in terms of how we deal with them.

Should you be scared by this proposition? Based on a lecture I just attended, my answer is: "absolutely, but not in the usual 'robot overlords' kind of way."

There is a certain kind of look I get when I tell people how much I love video games.

It lies somewhere between "You're not serious" and "Oh my God, you are serious." And by "people" giving me these looks, I mean adults of a certain age and outlook. Of course, given that I'm a 54-year-old tenured professor, these "people" are pretty much everyone I know (including my now adult children).

So today, I want to speak to all of you "look-givers" and attempt to explain why you, too, should become a gamer.

Basically, it comes down to robot dinosaurs.